Star Wars ep1 Battledroid

To start out, I'm cleaning the HELL out of the model, rebuilding lots of parts. I'm going to try and keep things relatively close to their origin shapes, but if you look at the picture below, a quarter of a million poly count is a bit much to work with, even for someone willing to take on the 1:1 scale project.


title Thumb Links
Corrected folds and sizing, file ready to be test-built. HELP! th_headbeta.png *.PDO*, Full View
Working on unfolding head for print, and learning FAST that it's going to need some heavy editing before it's print-ready. th_botchedunfold1.png Full View
PROJECT START- Raw Model showing wireframe th_droidwire.jpg Full View

I'm going to process it in pieces, to make sure the whole thing gets set up correctly. This is the current lineup I'm working on-


  • face (front portion)
  • Com Array (Back portion)
  • Neck
    • one-axis rotation
    • rotating base


  • Chest
  • Backpack
  • Stomach
  • Hips


  • Shoulder
    • 2-part joint
  • Upper Arms
    • axis-rotating Elbows
  • Forearms
    • rotating wrists
  • hands
    • poseable fingers


  • Theighs
    • 2-part joint
  • shins
    • Axis-rotating knee
  • Feet
    • 2-part joint

…did I mention this will take a while?

Forum Discussion FOUND HERE

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